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Jobs are unlocked throughout the game. The party will start with three initial jobs and gain more as time goes on.

Job Abilities Mastery Ability Description Equips
Starting Jobs
Red Mage Mixed Mag Doublecast Casts 2 spells. All low lvl.
Monk Stoneguard

Focus

Adamantguard Blocks 90% of incoming damage. Claw
None
Shield=N
Hunter Aim
Rapid Fire
Titan Shot 200% damage to 1 enemy. Bow
Light Arm.
Shield=N
Aether Jobs
Seer White Mag
Pray
White Wind Fully restores party's HP. Staff
Robe
Shield=N
Warlock Black Mag
Concentrate
X-Meteor High non-elem damage. Rod
Robe
Shield=N
Green Mage Green Mag
Suppress
Gift 4 Pos. conditions on allies. Mace, Staff
Light Arm., Robe
Shield=Y
Gear Mage Memory
Scan
Shockwave Pulsar High non-ele dmg, breaks limit. Wrench, Mace, Hammer
Light Arm., Robe
Shield=N
Oracle Vision
Teleport
Time Compression Haste on allies, Stop on enemies. Mace, Staff
Robe
Shield=N
Magus Cosmic Mag
Dial
Chronometer Channels over several seconds, rapidly speeding up allies and slowing enemies. Staff
Robe
Shield=N
Chaos Mage Chaos
Infuriate
Spellbook Choose spell (any school) for 200% effect. Staff, Rod
Robe
Shield=Y
Watermancer Aquify
Control Water Creatures
Summon Water Beast
Chaosjet High water-elem dmg. Gauntlet
Light Arm.
Shield=N
Necromancer Dark Arts
Turn Undead
Raise Skeleton
Doom of the Living Instantly kills all living enemies. Staff, Rod
Robe
Shield=Y
Summoner Invoke Grand Summon Next summon can use mastery link. Rod, Whip, Mace
Robe
Shield=N
Geomancer Terrain
Terraform
Breath of the Earth High dmg to all enemies, ele changes with surroundings. Bell
Clothing
Shield=Y
Shaman Commune
Soul Eater
Shade Wolves Summons a horde of wolves with low HP that attack all enemies for a short time and block attacks. Mace
Clothing
Shield=N
Sage Sagacity
Faith
Genesis High non-ele dmg Mace
Robe, Light Arm.*
Shield=N
Combattant Jobs
Warrior Cripple
Cover
Oversoul Dmg to 1 enemy. Sword, Axe
Heavy Arm.
Shield=Y
Technician Construct Vibra Prime Dmg to every enemy, powers up turrets. Wrench
Light Arm.
Shield=Y
Berserker Rage Double Tomahawk Hits all enemies twice. All non-spec.
Light Arm./Heavy Arm.
Shield=Y
Blood Knight Transfuse
Rend
Merciless Cleave Impale an enemy, dealing damage and sapping HP, also damages nearby enemies. Sword
Heavy Arm.
Shield=Y
Samurai Bushido Renzokuken Dmgs 1 enemy multiple times. Katana, Sword
Light Arm.
Shield=N
Tech Knight Mecha Blade Fervid Blazer Dmgs 1 enemy multiple times. Gunblade, Sword, Axe
Heavy Arm.
Shield=N
Rune Knight Emblazon Riot Blade Dmgs all enemies. Gunblade, Sword, Axe
Light Arm./Heavy Arm.*
Shield=N
Ninja Throw
Illusion
Ninjutsu Deals mag dmg to all enemies. Katana, Dagger
Light Arm.
Shield=N
Commando Chain Sanction Bullet Holy/Wind-ele dmg on all enemies. Gunblade
Light Arm.
Shield=N
Sniper Bullet
Entrench
Steady Aim
Strike Through Fire 3 times, dmging random enemies and any other enemies in the path for 50% damage. Bow, Gun*
Heavy Arm.
Shield=N
Specialist Jobs
Beastmaster Capture
Release
Subdue
Phantom Lightflies Drains HP and MP from enemies over time, restores to party. Whip
Light Arm.
Shield=N
Chef Combine
Feast
Boiling Cookpot Dmgs all enemies a random number of times, fire-ele. Fork
Light Arm.
Shield=N
Chemist Mix
Throw Potion
Unstable Concoction Dmgs all enemies, random ele. Mace
Clothing
Shield=Y
Juggler Steal
Gil Toss
Finale Dmgs all enemies. Throwing Knife, Gun, Bow
Light Arm.
Shield=N
Kingpin Entourage Desperado Dmgs all enemies, more dmg with more mercs. Gun
Clothing
Shield=N
Keeper Enervate
Expel Harm
Sanctuary Rapidly growing AoE that prevents damage being dealt to all allies within. Rod
Clothing
Shield=N
Guardian(?) Hype
Enroot
Grand Slam(?) Creates artificial terrain that protects the party and bars enemy contact. N/A
Heavy Arm.
Shield=Y
*Only a select variety.

ArchetypesEdit

Three jobs obtained at the beginning of the game, Red Mage is an Aether Job and Hunter and Monk are Combattant Jobs when the system is unlocked.

Aether JobEdit

Primarily... magical. Aether Jobs gain a bonus to Force Mastery.

Combattant JobEdit

boom boom pow she got dat muscle doooeee. They gain a bonus to Courage Mastery

Specialist JobEdit

Anything that isnt the above, they gain a bonus to Joy Mastery.

Combat SkillsetsEdit

Mixed MagEdit

Can use the basic low-level spells of all Links.

White MagEdit

Uses all the Medical Links.

African American MagEdit

Uses the basic spells of the Water, Fire, Ice, Thunder, Wind, Holy and Shadow Links.

Green MagEdit

Status Magic from any Link plus more.

MemoryEdit

Uses a spell previously learned with Scan.

VisionEdit

Can use any spell from any Link, but has highest execution times in the game, the same for any spell.

Cosmic MagEdit

Uses something Links.

AquifyEdit

Uses complete Water Link, along with some other exclusive spells.

Dark ArtsEdit

Uses complete Shadow and Ice Links as well as some other spells(?).

InvokeEdit

Uses Invocation magic.

TerrainEdit

Performs an action based on the terrain the Geomancer is on top of.

CommuneEdit

Uses complete Thunder, Fire and Wind links.

SagacityEdit

Uses complete Holy and Water Links, aswell as some other spells(?).

CrippleEdit

Sword strikes that debilitate the enemy, costs MP from any Link.

ConstructEdit

Builds a turret or some sort of other structure that does something.

TransfuseEdit

Strikes that steal various stats from enemies.

BushidoEdit

Powerful strikes with high execution times that can also inflict statuses.

Mecha BladeEdit

Various strikes that have higher execution times depending on the strength of the skill. Internal counter that must cool down otherwise the Knight takes damage from the overheating gear.

EmblazonEdit

Uses Links from any element to imbue blade to deal increased elemental damage.

ChainEdit

Acrobatic swordplay, continuous hits deal increased damage.

BulletEdit

Various elemental strikes.

CombineEdit

Combines any two disposable items into food that can be used on the party for buffs, HP, MP or anything beneficial.

MixEdit

Combines any two disposable items into a new item that can harm enemies or support allies and everything in between.

EntourageEdit

Summons a mercenary that does something.(???)

EnervateEdit

Debilitating skillset, does what green mag doesn't.

HypeEdit

Support skillset, uses Medical Links as a resource but has a different spellset.

Combat AbilitiesEdit

Stoneguard
Reduces damage taken and movement for a short time.

Focus
Delivers a regular attack that has an increased execution time but deals extra damage.

Aim
Delivers an attack with 255% accuracy.

Rapid Fire
Attacks 4 times, targeting random nearby enemies, but has reduced accuracy.

Pray
Very long execution time, but restores some HP and a little bit of MP to entire allied party.

Concentrate
Increases the damage of the next spell.

Suppress
Attempts to completely disable an enemy, but must be channelled to maintain and rate of success diminishes as it continues.

Scan
Reveals an enemy's HP, MP, and susceptibility to various status effects and

Teleport
Warps to a targeted point anywhere on the battlefield after a short delay.

Dial
Slightly increases an ally's action speed or reduces an enemy's, stacks with additional uses.

Chaos
Enters a berserk state for some time, casting random spells from random Links on all enemies regardless of position, but beneficial spells will always target the allied team and detrimental spells always target the enemy team.

Infuriate
Infuriates an ally, increasing their damage dealt, can be self-cast.

Control Water Creatures
Attempts to take control of a water-elemental being, attacking through them but pacifying the caster as they maintain the telepathic bond.

Summon Water Beast
coughnot ripping off warcraftcough

Summons an ally made of pure water that attacks enemies for some time, attacks are water-elemental and absorbs all water damage, but

Turn Undead
Attempts to inflict Confuse on all undead foes, success chance rising if the user's level is higher than the target and lowering if their level is lower, may also instantly kill the enemy if the users level is much higher than theirs.

Raise Skeleton
Raises a skeleton at a target area that cannot be controlled but helps to attack.

Terraform
Alters the caster's immediate surroundings, changing them to a different zone usable by Terrain.

Soul Eater
Attempts to draw a target's soul from their body, temporarily making them incredibly susceptible to magical damage.

Faith
Increases magical damage dealt, stacks with additional use.

Cover
Covers an ally, taking all damage for them and following them for a short time.

Rage
Deals highly increased damage with regular attacks for some time but cannot control the actions of the user.

Rend
Damages an enemy, causing them to bleed over time.

Capture/Release
Attempts to captures an enemy, allowing the user to Release them later to attack enemies or benefit the party.

Subdue
Calms an enemy, attempting to reduce their damage output and speed, also renders them more susceptible to Capture.

Throw
Throws a weapon from inventory at an enemy, dealing much higher damage depending on the stats of the weapon.

Illusion
Creates either one or a few copies of self, depending on level, that may fool enemies into attacking them. They disappear after any interaction with them and deal no damage, but attack as usual.

Entrench
Plants self in ground, removes movement but also cannot be moved by enemy spells and deals extra damage with attacks.

Steady Aim
Delivers a regular attack with 255% accuracy and 50% bonus damage, long execution time.

Feast

Throw Potion
Throws a potion at either an ally or an enemy.

Steal
Attempts to steal an item from an enemy.

Gil Toss
Throws gil to deal damage, more gil=more damage.

Expel Harm
Restores slight HP if target has taken damage recently and reduces their vulnerability to further damage for a short time.

Enroot
Plants self in front of an ally, all damage while the ally is behind them is redirected to the user and highly reduced in effectiveness. If the ally moves the effect wears off and the user cannot move for a short time.

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