Jobs are unlocked throughout the game. The party will start with three initial jobs and gain more as time goes on.
|Red Mage||Mixed Mag||Doublecast||Casts 2 spells.||All low lvl.|
|Adamantguard||Blocks 90% of incoming damage.||Claw|
|Titan Shot||200% damage to 1 enemy.||Bow|
|White Wind||Fully restores party's HP.||Staff|
|X-Meteor||High non-elem damage.||Rod|
|Green Mage||Green Mag|
|Gift||4 Pos. conditions on allies.||Mace, Staff|
Light Arm., Robe
|Shockwave Pulsar||High non-ele dmg, breaks limit.||Wrench, Mace, Hammer|
Light Arm., Robe
|Time Compression||Haste on allies, Stop on enemies.||Mace, Staff|
|Chronometer||Channels over several seconds, rapidly speeding up allies and slowing enemies.||Staff|
|Spellbook||Choose spell (any school) for 200% effect.||Staff, Rod|
Control Water Creatures
Summon Water Beast
|Chaosjet||High water-elem dmg.||Gauntlet|
|Doom of the Living||Instantly kills all living enemies.||Staff, Rod|
|Summoner||Invoke||Grand Summon||Next summon can use mastery link.||Rod, Whip, Mace|
|Breath of the Earth||High dmg to all enemies, ele changes with surroundings.||Bell|
|Shade Wolves||Summons a horde of wolves with low HP that attack all enemies for a short time and block attacks.||Mace|
|Genesis||High non-ele dmg||Mace|
Robe, Light Arm.*
|Oversoul||Dmg to 1 enemy.||Sword, Axe|
|Technician||Construct||Vibra Prime||Dmg to every enemy, powers up turrets.||Wrench|
|Berserker||Rage||Double Tomahawk||Hits all enemies twice.||All non-spec.|
Light Arm./Heavy Arm.
|Merciless Cleave||Impale an enemy, dealing damage and sapping HP, also damages nearby enemies.||Sword|
|Samurai||Bushido||Renzokuken||Dmgs 1 enemy multiple times.||Katana, Sword|
|Tech Knight||Mecha Blade||Fervid Blazer||Dmgs 1 enemy multiple times.||Gunblade, Sword, Axe|
|Rune Knight||Emblazon||Riot Blade||Dmgs all enemies.||Gunblade, Sword, Axe|
Light Arm./Heavy Arm.*
|Ninjutsu||Deals mag dmg to all enemies.||Katana, Dagger|
|Commando||Chain||Sanction Bullet||Holy/Wind-ele dmg on all enemies.||Gunblade|
|Strike Through||Fire 3 times, dmging random enemies and any other enemies in the path for 50% damage.||Bow, Gun*|
|Phantom Lightflies||Drains HP and MP from enemies over time, restores to party.||Whip|
|Boiling Cookpot||Dmgs all enemies a random number of times, fire-ele.||Fork|
|Unstable Concoction||Dmgs all enemies, random ele.||Mace|
|Finale||Dmgs all enemies.||Throwing Knife, Gun, Bow|
|Kingpin||Entourage||Desperado||Dmgs all enemies, more dmg with more mercs.||Gun|
|Sanctuary||Rapidly growing AoE that prevents damage being dealt to all allies within.||Rod|
|Grand Slam(?)||Creates artificial terrain that protects the party and bars enemy contact.||N/A|
*Only a select variety.
Three jobs obtained at the beginning of the game, Red Mage is an Aether Job and Hunter and Monk are Combattant Jobs when the system is unlocked.
Primarily... magical. Aether Jobs gain a bonus to Force Mastery.
boom boom pow she got dat muscle doooeee. They gain a bonus to Courage Mastery
Anything that isnt the above, they gain a bonus to Joy Mastery.
Can use the basic low-level spells of all Links.
Uses all the Medical Links.
African American MagEdit
Uses the basic spells of the Water, Fire, Ice, Thunder, Wind, Holy and Shadow Links.
Status Magic from any Link plus more.
Uses a spell previously learned with Scan.
Can use any spell from any Link, but has highest execution times in the game, the same for any spell.
Uses something Links.
Uses complete Water Link, along with some other exclusive spells.
Uses complete Shadow and Ice Links as well as some other spells(?).
Uses Invocation magic.
Performs an action based on the terrain the Geomancer is on top of.
Uses complete Thunder, Fire and Wind links.
Uses complete Holy and Water Links, aswell as some other spells(?).
Sword strikes that debilitate the enemy, costs MP from any Link.
Builds a turret or some sort of other structure that does something.
Strikes that steal various stats from enemies.
Powerful strikes with high execution times that can also inflict statuses.
Various strikes that have higher execution times depending on the strength of the skill. Internal counter that must cool down otherwise the Knight takes damage from the overheating gear.
Uses Links from any element to imbue blade to deal increased elemental damage.
Acrobatic swordplay, continuous hits deal increased damage.
Various elemental strikes.
Combines any two disposable items into food that can be used on the party for buffs, HP, MP or anything beneficial.
Combines any two disposable items into a new item that can harm enemies or support allies and everything in between.
Summons a mercenary that does something.(???)
Debilitating skillset, does what green mag doesn't.
Support skillset, uses Medical Links as a resource but has a different spellset.
Reduces damage taken and movement for a short time.
Delivers a regular attack that has an increased execution time but deals extra damage.
Delivers an attack with 255% accuracy.
Attacks 4 times, targeting random nearby enemies, but has reduced accuracy.
Very long execution time, but restores some HP and a little bit of MP to entire allied party.
Increases the damage of the next spell.
Attempts to completely disable an enemy, but must be channelled to maintain and rate of success diminishes as it continues.
Reveals an enemy's HP, MP, and susceptibility to various status effects and
Warps to a targeted point anywhere on the battlefield after a short delay.
Slightly increases an ally's action speed or reduces an enemy's, stacks with additional uses.
Enters a berserk state for some time, casting random spells from random Links on all enemies regardless of position, but beneficial spells will always target the allied team and detrimental spells always target the enemy team.
Infuriates an ally, increasing their damage dealt, can be self-cast.
Control Water Creatures
Attempts to take control of a water-elemental being, attacking through them but pacifying the caster as they maintain the telepathic bond.
Summon Water Beast
coughnot ripping off warcraftcough
Summons an ally made of pure water that attacks enemies for some time, attacks are water-elemental and absorbs all water damage, but
Attempts to inflict Confuse on all undead foes, success chance rising if the user's level is higher than the target and lowering if their level is lower, may also instantly kill the enemy if the users level is much higher than theirs.
Raises a skeleton at a target area that cannot be controlled but helps to attack.
Alters the caster's immediate surroundings, changing them to a different zone usable by Terrain.
Attempts to draw a target's soul from their body, temporarily making them incredibly susceptible to magical damage.
Increases magical damage dealt, stacks with additional use.
Covers an ally, taking all damage for them and following them for a short time.
Deals highly increased damage with regular attacks for some time but cannot control the actions of the user.
Damages an enemy, causing them to bleed over time.
Attempts to captures an enemy, allowing the user to Release them later to attack enemies or benefit the party.
Calms an enemy, attempting to reduce their damage output and speed, also renders them more susceptible to Capture.
Throws a weapon from inventory at an enemy, dealing much higher damage depending on the stats of the weapon.
Creates either one or a few copies of self, depending on level, that may fool enemies into attacking them. They disappear after any interaction with them and deal no damage, but attack as usual.
Plants self in ground, removes movement but also cannot be moved by enemy spells and deals extra damage with attacks.
Delivers a regular attack with 255% accuracy and 50% bonus damage, long execution time.
Throws a potion at either an ally or an enemy.
Attempts to steal an item from an enemy.
Throws gil to deal damage, more gil=more damage.
Restores slight HP if target has taken damage recently and reduces their vulnerability to further damage for a short time.
Plants self in front of an ally, all damage while the ally is behind them is redirected to the user and highly reduced in effectiveness. If the ally moves the effect wears off and the user cannot move for a short time.