The player can set characters to automatically consume food during certain circumstances.
Eat Lowest Fill Item When
Fill < Max
Fill ⇜ Critical
Fill ⇜ Empty
Eat When Fill May Go Over Max
If the user slays a monster in battle, they may drop a food item(s) corresponding to the enemy (type). The drop rate and drop amount are increased the quicker the monster is slain.
Captured Monsters into Food
User can turn captured monsters into a food item(s) with the "Take a Break" command at (most) any time. This ensures a higher amount of food item(s) than regularly dropped from monsters slain in battle, which is increased more so when done in a safe-zone. If done in an unsafe location, the user has an increased chance to run into a forced encounter they cannot "Flee!" from.
User combines ingredients into another dish. This can be done in any safe-zone without problem, but if done elsewhere with the "Take a Break" command the user has an increased chance to run into a forced encounter they cannot "Flee!" from. Cooked food generally has lower spoil rates than uncooked food.
Consume when Max
User can eat food items as long as Hunger is less than max, but the remaining fill is wasted. If Hunger is max, the food item cannot be consumed.
User can still eat spoiled food items, but the positive effects are minimal, and the user has a high chance of being inflicted with food poisoning.
Food on Enemies
User can use food items in-battle just like any item, on any target. Foes may only eat food items that are of a different enemy type than them, and may only eat if they themselves are hungry or unaware of the situation. Foes that eat food items are inflicted with their side-effects.
User specific modifier, affects fill rate. Increased as the user consumes more of the food item.