• The game keeps track of the user's responses throughout the game, and in non-Dialogue Wheel conversations automatically selects the appropriate dialogue depending on built personality
    • Only for Svea or for the entire party too?

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  • Instead of options that are by default Diplomatic/Helpful, Humorous/Charming or Aggressive/Direct, the options are mostly neutral, but the reply is based on personality?
    • This means the player can go after the same options without having to change their personality
      • Plus for the programmer, they won't always have to write like 3 lines for every scenario, most would be the same

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