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Not really a pending thing since nothing is implemented, but this is how battles look thus far:

    • Tank draws aggro and defends
    • Synergist buffs/debuffs accordingly
    • Offender starts dealing damage / applying Break
    • Tank aggroes enough to cause an act of aggression, causing a massive TP Debt for the foe
    • Breakers take advantage of the TP Debt Break Bonus to Break the foe
    • Everyone deal damaje until a need for repeat

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