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Ver 1Edit

Use 1..99 duration for all status effects? But only some follow increased efficiency at higher levels? All statuses can be applied at once, and all applied statuses can be seen at the Info/Status screen?

Difference between Boosters and regulars is that Boosters can be applied x6 + be upgraded + can be manipulated by the limited slots available? Or skip boosters altogether and just make all statuses the same?

EfficiencyEdit

Status Effect
1 99
Blind Accuracy * 0.75 Accuracy * 0.25
Poison 1/20 max HP damage each turn 1/10 max HP damage each turn
Gravity 1/10 current HP damage each turn 1/5 current HP damage each turn
Provoke Character's target rate is increased to 18

Ver 2 (Current fave)Edit

  • All non-special statuses have duration/efficiency mechanic.
  • No status immunities.
    • However, each enemy has their own affiliation with a status's effect(s).
      • Ranging from A to F?
    • And also status resistance to separate statuses separated from affiliation or w/e.
      • One enemy may have 0 resistance F effect to Blind, meaning they might get a full 99 duration in one cast, but accuracy is only reduced with like 10%.
      • Or 100 resistance A effect, meaning even 1-10 duration will be noticeable.
    • Status exhaust too?
      • Gain 99 Sleep in one cast with A effect, but it's reduced by 99 next turn?
    • Grades A-F not necessarily having the same value?
      • Just to show the character in general what they're dealing with.
  • Enemy
    • Influence/Potency/Efficiency
    • Resistance
    • Exhaustion
  • Ally
    • Influence/Potency/Defficiency
    • Compliance/Assistance/Submission
    • Endurance/Toleration/Resolution/Resignation / Persistence/Continuance/Durability/Longevity/Permanence


Possible info menuEdit

Not currently visible, need to scroll
Currently visible
Top explanation part is always visible

Show allEdit

Lightning Saga Bravery 99 01 01 01
Lightning Saga Debrave 99 02 02 02
Lightning Saga Faith 35 03 03 03
Lightning Saga Defaith 99 04 04 04
Lightning Saga Protect 0 05 05 05
Lightning Saga Deprotect 0 06 06 06
Lightning Saga Shell 0 07 07 07
Lightning Saga Deshell 0 08 08 08
Regen 0 09 09 09
Critical 0 10 10 10
Enfire (Lightning Saga) 0 01 01 01
Lightning Saga Pain 0 02 02 02
Lightning Saga Fog 0 03 03 03
Lightning Saga Haste 0 04 04 04
Lightning Saga Slow 0 05 05 05
Lightning Saga Stop 0 06 06 06

Flip (Swipe sidewards)Edit

Screen 1: ApplicableEdit
Stack applicableEdit
Status (Lightning Saga) Duration
Lightning Saga Faith 35
Lightning Saga Deprotect 46
Full sizeEdit
Status (Lightning Saga) Influence Resistance Exhaustion
Lightning Saga Deprotect 46
Lightning Saga Faith 35
Screen 2: AffiliationEdit
Status (Lightning Saga) Influence Resistance Exhaustion
Lightning Saga Debrave A A A
Lightning Saga Defaith A A A
Lightning Saga Deprotect A A A
Lightning Saga Deshell A A A
Curse (Lightning Saga) A A A
Lightning Saga Poison A A A
Fine Fantasy - Deblaze (Lightning Saga) A A A
Fine Fantasy - Defrost (Lightning Saga) A A A
Fine Fantasy - Deshock (Lightning Saga) A A A
Fine Fantasy - Degust (Lightning Saga) A A A
Lightning Saga Bravery A A A
Lightning Saga Faith A A A
Lightning Saga Protect A A A
Lightning Saga Shell A A A
Vigilance (Lightning Saga) F F F
Critical F F F
Fine Fantasy - Regen (Lightning Saga) F F F
Fine Fantasy - Enblaze (Lightning Saga) A A A
Fine Fantasy - Enfrost (Lightning Saga) A A A
Fine Fantasy - Enshock (Lightning Saga) A A A
Fine Fantasy - Engust (Lightning Saga) A A A

Efficiency / InfluenceEdit

Status Effect
Low grade High grade
Low duration High duration Low duration High duration
Bravery Strength * 1.1 Strength * 1.4 Strength * 1.5 Strength * 4.0
Poison 1/20 max HP damage each turn 1/10 max HP damage each turn 1/5 max HP damage/turn 1/2 max HP damage/turn

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