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  • The player can acquire a special type of items called runes.
    • Either by distilling existing abils into runes or through purchase/exploration.
    • Unique in the way that a rune with the exact same stats/setup cannot be replicated
      • OR that a rune of the same ability cannot be duplicated?
    • Either way, they exist in a special Items tab and can be used by all characters anywhere, without considering their stats (just like any other item) but rather have the stats already fixed within them
      • Or to make them overall useful, will not be decreased if the user's stats are lower?
        • OP tho
    • Unlike battle items that are consumed upon usage, always contain a global cooldown for all characters.
      • Can be lessened by charging them with AP as a turn?

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