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  • Upon respec, even the ordinaries are undone
    • Except for Attack, which is mandatory
    • This means that Item and Hyperactive and etc. can be ignored to buy other desirables
      • A Hyper may not suit the desired build, as they are now utility, so it can be ignored
      • The command itself is not purchased, it is unlocked when 1 Hyper is
    • Acquired Equips too??
      • Perhaps just the command to do so
  • Level Grid is directly responsible for the background stuff
    • Row Level
    • Equip Cost Max
    • AP restore upon Wait
      • Unless no sep. var. is required for that formula
    • Status and Type/Elemental affinities too!?
      • Otherwise you are left with FFF and F on everything, respectively
    • Most/All of these of course have separate costs or cost growths for each character
      • In the case of immunities/efficiencies (element/status), the growth is exponential for a single thing
Thing Sub Lv Effect Cost
Fire F The user takes 3.0 the damage from fire-elemental abilities. n/a
E The user takes 2.0 the damage from fire-elemental abilities. 50
D The user takes 1.0 the damage from fire-elemental abilities. 200
C The user takes 0.75 the damage from fire-elemental abilities. 1,000
B The user takes 0.5 the damage from fire-elemental abilities. 4,000
A The user takes 0.25 the damage from fire-elemental abilities. 10,000
Deprotect Exhaustion F The user suffers from ~20 turns of Deprotect after being fully inflicted. n/a
E The user suffers from ~15 turns of Deprotect after being fully inflicted. 25
D The user suffers from ~10 turns of Deprotect after being fully inflicted. 100
C The user suffers from ~7 turns of Deprotect after being fully inflicted. 500
B The user suffers from ~4 turns of Deprotect after being fully inflicted. 2,000
A The user suffers from ~2 turns of Deprotect after being fully inflicted. 5,000
Protect Resistance / Susceptibility F The user is applied with Protect 0.25 times slower. n/a
E The user is applied with Protect 0.5 times slower. 25
D The user is applied with Protect 0.75 times slower. 100
C The user is applied with Protect normally. 500
B The user is applied with Protect 1.5 times faster. 2,000
A The user is applied with Protect 2.0 times faster. 5,000
  • To make it easier for the player
    • Have "initial", "recommended" and/or "base" start builds to work with
      • "Initial" would just be the state the character was when you got 'em
        • Also allow you to save builds?
          • If trying to purchase a build that has abils not accessible, purchase them beforehand
          • If -||- acquired abils that are purchased by another ally, make a list of the affected abils and make a choice between "Purchase the ones I can" or "Cancel"

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