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  • It is already determined that purchasing an abil has some form of global always-on affect on efficiency
    • Usually only by incrementing a character-specific float
  • Otherwise there would be no need at all to purchase lower-tier abils when endgame approaches
  • This could be specific to the ability "type"
  • Fire abils could increase efficiency of all fire abils
  • If they're magical, increase that etc.
  • It's also possible for specific effects per ability
  • Purchasing Cure 2 could increase HP inter-battle regeneration somewhat

ExampleEdit

  • Casting Fire with mods from acquired abils
Abil Dmg Base Fire Damage+ Mod Dmg TP Base Fire TP- Mod TP
Fire 1.05 0.99
Fire 2 1.05 0.97
Fire 3 1.05 0.95
Firaja 1.1 0.92
Firasa 1.1 0.90
Firultima 1.2 0.88
Firultimaga 1.3 0.85
Fire 100 2.19 219 50 0.57 28
Firaja 2000 2.19 4370 75 0.57 42
Firultima 5000 2.19 10926 150 0.57 85

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