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Enemy notes appear in the enemy's info screen. They describe the enemy's information and noteworthy behavior. Some may be acquired differently compared to the other more streamlined enemy info fields.

Even if the same note is used for multiple enemies, it must be unlocked separately for each one.

List of Enemy NotesEdit

Notes that are listed here are only the ones that can be acquired outside of the streamlined common way. Unlocking any field unlocks the enemy entry in the datalog/bestiary.

  • Denotes alternative steps, i.e. either this or that.
  1. Denotes steps that need to be completed in succession, i.e. this and that.

Notes in descending order replace the preceding variants. If they differ, they are instead appended.

NameEdit

# Note Enemies Unlock
X ??? Joker
  • Speak to the traveling circus.
Joker
  • Pay the fire breather 500¢.
  • Encounter Joker.

HabitatEdit

# Note Enemies Unlock
X
  • Vilacamba
Reaper
  • Speak to wounded soldier outside.
  • Encounter Reaper.
1
  • Cellar
2
  • Party HP critical
  • Speak to the wounded soldier with the party in critical HP. This can be done even if the party spoke to him before.
  • Encounter Reaper.
Y
  • Vilacamba
Garuda
  1. Speak with the old lady in the woods.
  2. Speak with the lumberjack.
  • Encounter Garuda.
1
  • Hallway
2
  • Defeat 20 enemies in this area without leaving

BreakEdit

# Note Enemies Unlock
X
  • Deal damage with slashing or piercing weapons.
Joker
1
DeviantArt@7Soul1 - Health Point Damage (0/1000)
2
  • Inflicts major Lightning Saga Slow.
3
turns (0/200)

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