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Global Type Subtype Effect Acquired
Blue Rose Booster Full Full immunity to booster ailments.
Blue Tulip Booster Half Halves booster ailments.
Siphon Booster Refresh Dealing damage with Attack refreshes active augments appropriately.
Chance Counter I Increases the chance for a Counter to activate.
Chance Counter II Increases the chance for a Counter to activate.
Chance Evade I Increases the chance to evade an Attack.
Chance Evade II Increases the chance to evade an Attack.
Chance Luck I Increases the chance to perform a critical hit.
Chance Luck II Increases the chance to perform a critical hit.
Chance Item Collector Increases the chance to obtain dropped rare items after battle.
Chance Item Scavenger Increases the chance to obtain dropped items after battle.
Gear Duration MP cost for any Equip is halved.
Fatcat Jackpot Denari Increases the denari earned after battle.
Pilfer Jackpot Denari Strike Dealing damage with Attack increases the denari earned after battle.
Motivate Rapid Attacking a foe with Rapid deals 1.2 the damage, and a minor amount of said stat is applied to attacker.
Tireless Movement Energetic Movement TP cost is reduced to 10.
Swap Movement Swap I Character may move to a currently occupied tile; the two characters placements are then switched.
Switch Movement Swap II Character may move to a currently occupied or broken tile; the two characters, or tile conditions, are then switched.
Gaia Leaf Durable Regen Irremovable Regen status.
SOS Endurance Applies Endurance each time HP falls under critical.
SOS Rapid Applies Rapid each time HP falls under critical.
SOS Valiance Applies Valiance each time HP falls under critical.
Special Chance Block I Chance to nullify the damage taken from a XIII Physical attack.
Special Chance Block II Chance to nullify the damage taken from a XIII Physical attack.
Special Chance Deter I Chance to nullify the damage taken from a XIII Magical attack.
Special Chance Deter II Chance to nullify the damage taken from a XIII Magical attack.
Special Chance Element Eater Occasionally absorbs elemental damage as HP.
Restless Standby Energetic Waiting TP cost is reduced to 10.
Shaman Standby MP Waiting increases more MP.
Medic Standby HP Waiting regenerates HP rather than MP.
Medicare Standby HP/MP Waiting regenerates HP as well as MP.
On Guard Standby Defensive Waiting ET cost is doubled, but DeviantArt@7Soul1 - Defense and DeviantArt@7Soul1 - Resistance are temporarily increased to 150%.
Stat HP I Increases Maximum HP by 10%.
Enemy
Bee (1/16)
Stat HP II Increases Maximum HP by 20%.
Stat HP III Increases Maximum HP by 30%.
Stat Power I Increases Strength (Lightning Returns Final Fantasy XIII) by 10%.
Stat Power II Increases Strength (Lightning Returns Final Fantasy XIII) by 20%.
Stat Power III Increases Strength (Lightning Returns Final Fantasy XIII) by 30%.
Stat Magic I Increases Magic (Lightning Returns Final Fantasy XIII) by 10%.
Stat Magic II Increases Magic (Lightning Returns Final Fantasy XIII) by 20%.
Stat Magic I Increases Magic (Lightning Returns Final Fantasy XIII) by 30%.
Stat Defense I Increases Physical Resistance (Lightning Returns) by 10%.
Stat Defense II Increases Physical Resistance (Lightning Returns) by 20%.
Stat Defense III Increases Physical Resistance (Lightning Returns) by 30%.
Stat Resistance I Increases Magic Resistance (Lightning Returns) by 10%.
Stat Resistance II Increases Magic Resistance (Lightning Returns) by 20%.
Stat Resistance III Increases Magic Resistance (Lightning Returns) by 30%.
Stat Speed Increases Speed (Lightning Returns Final Fantasy XIII) by 10%.
Summon Omega Will only remain active if a summon has yet been summoned this battle. Upon being knocked out, the user is considered a summonstone. A summon summoned with this stone inherits the user's aggro (additive if multiple omega summonstones).
Brute Panic Offense Boost Strength (Lightning Returns Final Fantasy XIII) and Magic (Lightning Returns Final Fantasy XIII) by 1.5 during critical.
Death Ward Panic If HP > (MaxHP-CritHP), survive deathblow with 1 HP.
Guts Panic Occasionally survive deathblow with 1 HP. Chance is greater the closer HP is to maximum HP.
Reaper Panic Critical HP is attained at 3/4 of Max HP.
Stamina Panic Boost Physical Resistance (Lightning Returns) and Magic Resistance (Lightning Returns) by 1.5 during critical.
Vengeance Panic Boost Strength (Lightning Returns Final Fantasy XIII) and Magic (Lightning Returns Final Fantasy XIII) by 1.5 or 2.5 when 1 or 2 party members are KO'd, respectively.
Ultimage Ultimate Mage Magic (Lightning Returns Final Fantasy XIII) varies by enemy condition.
User DeviantArt@7Soul1 - Assertive Magical = User DeviantArt@7Soul1 - Assertive Magical * x

Where x is the break condition

0.2 + (1.8 / #Breaks * #Active breaks)

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