Throws out a rope with a knife tied to the end. Aimable in any direction, that deals decent damage only on sweetspot, otherwise nothing. If it hits close to a ledge it will automatically latch on and pull the character up. If it hits a wall it will pull the chwracter close for a wall jump.
Creates a pillar of light in front of the character, that prevents enemies from escaping and dealing continous damage.
Creates an orb of energy in front of the character, that expands and deals continous damage.
Traps a nearby opponent and inflicts multiple quick, powerful strikes.
Jumps high into the air, and vanishes. The player can then freely reposition the character on where to land. By pressing B or waiting until the time is up, the character falls down quickly, and deals damage in an explosion with a great radius.