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Amazing title is amazing.

Sister project of Final Fantasy Smash, because dils-d is an even worse person than even he could have imagined. Double ugh.

Also SirMajestica, because he really doesn't have a life.

Which makes him the most superior jailbait on urf.

Job SystemEdit

For each action taken, the character's Job Meter is increased. When it reached maximum, the character can either perform a Job Upgrade, or a Limit Break (name pending). Some characters get additional bonuses if used correctly.

Character Job Bonus Limit Break
Caius Guardian Body and Soul
Chaos Guardian Heart of Chaos
Jet Guardian Giga-Graviton
Lightning Guardian Corp Army of One
Valkyrie Legion of One
Savior Overclock
Ramza Squire Shout
Monk Shockwave
Time Mage Meteor
Geomancer Nature's Wrath
Calculator Soulbind
Squall SeeD Rough Divide
Commander Blasting Zone
Knight Lionheart
Hurdy Bard Soul Etude
Animist Cuisine
Flintlock Life Cannon
Adelle Thief Shield of Steel
Ninja Last Stand
Heritor Gifted One

The AP of the upgraded Job isn't the same as the prior job, however, but rather much lower. It is therefore advised to use Limit Breaks rather than Job Upgrade, to gather AP for the next Job. The AP after upgrading is:

(AP - requiredAP) * ((99 - 0) / (99 - requiredAP)) + 0

Upgrading right away might therefore leave the player with 0 AP. [Alt. formula to be even meaner]

(AP - requiredAP) * (((99*n) - 0) / ((99*n) - requiredAP)) + 0

Where n is the Job tier.

ExamplesEdit

1Edit

Caius has 50 AP, and upgrades from Guardian to Chaos Guardian. Chaos Guardian has a required AP of 15. The formula therefore goes:

(50 - 15) * ((99 - 0) / (99 - 15)) + 0 = 41.25 rounded to 41

2Edit

Caius has 50 AP, and upgrades from Guardian to Jet Guardian. Jet Guardian has a required AP of 17. The AP for Jet Guardian becomes:

(50 - 17) * (((99*3) - 0) / ((99*3) - 17)) + 0 = 35.003571428571 rounded to 35

LevelingEdit

All characters start at Level 1. By gaining EXP at the end of a battle, the character may gain a level, up to the maximum of 10.

Ability GainEdit

Unlike the original Final Fantasy Tactics, characters cannot permanently gain abilities, and instead have to reacquire them midst battle by performing actions, gaining Ability Points (AP). Characters start with AP equal to:

Level/2

Each eligible successful action gains AP equal to:

Level/4

ExampleEdit

Caius is at level 6. His starting AP is then 3, and immediately has access to Attack and Defend. He uses Attack on an opponent and hits, thus raising his AP to 5 and gains Ruin.

CharactersEdit

CaiusEdit

Job From Equip M P M D S Abilities
Guardian Initial Greatswords 3 C C C C
Commands
Attack 0
Defend 1
Body and Soul 12
Chaos Guardian 15
Magicks
Ruin 5
Graviton 7
Passives
Adrenaline 5
Chaos Guardian Guardian Greatswords 4 A C B B
Commands
Attack 0
Heart of Chaos 7
Jet Guardian 17
Magicks
Ruin 5
Graviton 7
Blast Wave 5
Passives
Adrenaline 3
Jet Guardian Chaos Guardian Greatswords 5 A B A B
Commands
Attack 0
Giga-Graviton 7
Magicks
Ruin 5
Graviton 7
Blast Wave 5
Passives
Adrenaline 3
Deathblow 15

LightningEdit

Job From Equip M P M D S Abilities
Guardian Corp Initial Gunblades 3 C C C C
Commands
Attack 0
Blitz 5
Ravage 7
Army of One 12
Magicks
Ruin 3
Thunder 4
Passives
Faultsiphon 9
Valkyrie Guardian Corp Gunblades, Shields 4 A C B B
Commands
Attack 0
Legion of One 10
Savior 20
Magicks
Blitz 0
Ravage 0
Passives
Armor Breaker 0
Smite 0
Savior Valkyrie Gunblades, Swords, Shields 5 A B A B
Commands
Attack 0
Overclock 0
Magicks
Magnet 0
Passives
Armor Breaker 0
Auto-Protect 0

RamzaEdit

Job From Equip M P M D S Abilities
Squire Initial Swords 3 C C C C
Commands
Attack 0
Shout 12
Monk 17
Time Mage 17
Magicks
Throw Stone 0
Wish 0
Passives
Counter Tackle 0
Monk Squire 4 A C B B
Commands
Attack 0
Shockwave 7
Geomancer 7
Magicks
Wave Punch 0
Passives
Counter 0
Time Mage Squire Staves 5 A B A B
Commands
Meteor 7
Calculator 7
Magicks
Slow 0
Stop 0
Haste 0
Passives
Auto-Haste 0
Geomancer Monk 4 A C B B
Commands
Attack 0
Geomancy 0
Nature's Wrath 7
Geomancy
Grass 0
Stone 0
Dirt 0
Passives
Counter 0
Gaia Counter 0
Calculator Time Mage Staves 4 A C B B
Commands
Math 0
Soulbind 7
Formulae
HP 0
MP 0
TP 0
Passives
Vanish Counter 0

SquallEdit

Job From Equip M P M D S Abilities
SeeD Initial Gunblades 3 C C C C
Commands
Attack 0
Draw 7
Rough Divide 12
Commander 15
Magicks
Scan 0
Passives
Potion Counter 0
Commander SeeD Gunblades 4 A C B B
Commands
Attack 0
Mad Rush 3
Kamikaze 5
Blasting Zone 7
Magicks
Fira 0
Passives
Potion Counter 0
Knight Commander Gunblades 5 A B A B
Commands
Attack 0
Mug 3
Lionheart 7
Magicks
Apocalypse 0
Passives
Auto-Return Damage 0
Counter 5
Ribbon 7

HurdyEdit

Job From Equip M P M D S Abilities
Bard Initial Instruments 3 F C D D
Commands
Attack 0
Soul Etude 12
Animist 15
Song
Angelsong 2
Blizzard Bolero 2
Battle Chant 3
Magickal Refrain 3
Passives
Critical: Vanish 0
Animist Bard Instruments 4 E A C C
Commands
Attack 0
Cuisine 7
Flintlock 15
Song
Seraph Chime 4
Ice Rush 3
100% Wool 4
Hide 2
Passives
Archer's Bane 0
Flintlock Animist Instruments, Hand Cannons 5 C S B C
Commands
Attack 0
Famfrit Cannon 18
Ballistics
Prime 8
Arctic Cannon 0
Cure Cannon 0
Ether Cannon 0
Passives
Auto-Return Damage 0
Blur 0
Charged Attacks 3

AdelleEdit

Job From Equip M P M D S Abilities
Thief Initial Daggers 4 C D C B
Commands
Attack 0
Steal 1
Shield of Steel #
Ninja #
Steal
Steal: Item 5
Steal: AP 5
Steal: Accessory 5
Passives
Counter 0
Safeguard 3
Ninja Thief Daggers, Katana 4 A C C S
Commands
Attack 0
Throw 3
Last Stand #
Heritor #
Magicks
Fire 3
Thunder 3
Water 4
Unspell 6
Passives
Dual-Wield 0
Critical: Haste 0
Heritor Ninja Any Melee Weapon 5 A B C S
Commands
Attack 0
Gifted One #
Magicks
Lennart 1
Luso 2
Lezaford 3
Ilua 4
Passives
Dual-Wield 0
Reflex 15
Viola 6

AbilitiesEdit

Color Codes
User Detrimental Indirect/Preparatory Beneficial Beneficial, user Special

Command AbilitiesEdit

Ability Range Effect T E MP TP
Attack
Minor damage. XIII Physical 20
Attack (Gunblade)
1 2
Minor damage. XIII Physical 20
Attack (Hand Cannon)
Minor damage. XIII Physical 20
Blitz
Moderate damage. XIII Physical 50
Ravage
Moderate damage. XIII Physical 75
Thunder
Minor damage. XIII Magical XIII Lightning 15 30
Magnet
Deals minor damage to the red squares. Everyone standing on a purple square is pulled towards the middle. XIII Magical 25 30
Prime
Allows user to use Ballistics commands. XIII Physical 50

Limit BreaksEdit

Ability Range Effect T E
Blasting Zone
Moderate damage. XIII Physical XIII Fire
Body and Soul
Grants Regen, Protect and Shell. XIII Magical
Soulbind
Grants Cup of Life and Return Damage. XIII Magical
Soul Etude
Heals 50% of Entire Party's HP. XIII Magical
Cuisine
Fully Heals Any Nearby Allies. XIII Magical
Famfrit Cannon
Moderate Damage to All Enemies. XIII Magical

Passive AbilitiesEdit

Ability Effect Type
Adrenaline Increase Power and Magic by 20% if HP is over 75%. Active
Armor Breaker When using "Attack", if the enemy has Defense over a certain threshold, increase Power by 30%. Conditional
Deathblow When using "Attack", if the enemy has HP under 80%, deal twice the damage. Conditional
Faultsiphon Increase Time Points if attacking an enemy inflicted with a status ailment. Conditional
Faultsiphon Increase Time Points if attacking an enemy inflicted with a status ailment. Conditional
Charged Attacks Strengthens -Attack- command as AP rises. Conditional
Archer's Bane Completely blocks bow attacks. Reaction
Blur Reduces hit rate of ranged and magickal attacks. Reaction
Critical: Vanish Inflicts Invisible on user if attack reduces HP to critical level. Reaction

StatusesEdit

Status Effect
Cup of Life If HP is restored, split proportionally with injured allies. (If HP of user is already at maximum, all of it is divided)
Return Damage Inflict 1/4 of the damage received to the opponent.
Invisible Makes user immune to physical damage until they use a command ability, but magickal attacks will do 1.5x damage and dispel the status.

WeaponsEdit

Name Power Type Additional Effects
Shortsword 25 AB Iron Sword
Crimson Blade 27 AB Iron Sword
Flame Sword 30 AB Iron Sword XIII Fire
Barong 30 AB Greatsword
Ancient Sword 37 AB Greatsword XIII Earth
Chaos Blade 67 AB Caius's Sword Can only be wielded by Caius.
Blazefire Saber 22 Gunblade
Revolver 26 Gunblade
Ogrenix 27 Gunblade Slightly higher chance of Critical Hit.
Chrome Bell 16 Instrument May hit with a random element.
Dream Harp 21 Instrument May inflict Sleep.
Pyed Flute 25 Instrument

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