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Chainspells are created by storing a counter of certain spells then accessing the 'Chainspell' command which should appear when all requirements are met. More than one chainspell can be charged at one time, but using the charges for one chainspell can eliminate others until they are charged up.

Name Description MP Cost Prerequisites
Increased Mind I Raises Mind by a small amount. Cure, Basuna
Increased Mind II Raises Mind by a moderate amount. Cura, Dia, Esuna
Increased Mind III Largely raises Mind. Curaga, Diaga, Regenra
Full-Cure Fully restores HP to one ally. Cure, Cura, Curaga
Rampant Fire I Deals damage of both thunder and fire elements to one enemy. Deals extra damage with weaknesses and ignores resistances. Fire, Thunder
Rampant Fire II Deals damage of both thunder and fire elements to one enemy. Deals extra damage with weaknesses and ignores resistances. Fira, Thundara
Rampant Fire III Deals large damage of both thunder and fire elements to all enemies. Deals extra damage with weaknesses and ignores resistances. Firaga, Thundaga
Frostfire I Deals damage of both fire and ice elements to one enemy. Deals extra damage with weaknesses and ignores resistances. Blizzard, Fire
Frostfire II Deals damage of both fire and ice elements to one enemy. Deals extra damage with weaknesses and ignores resistances. May also inflict Slow. Blizzara, Fira
Frostfire III Deals large damage of both fire and ice elements to all enemies. Deals extra damage with weaknesses and ignores resistances. Blizzaga, Firaga
Shattershock I Deals damage of both ice and thunder elements to one enemy. Deals extra damage with weaknesses and ignores resistances. Thunder, Blizzard
Shattershock II Deals damage of both ice and thunder elements to one enemy. Deals extra damage with weaknesses and ignores resistances. May also inflict Daze. Thundara, Blizzara
Shattershock III Deals large damage of both ice and thunder elements to all enemies. Deals extra damage with weaknesses and ignores resistances. Thundaga, Blizzaga
Elemental Hazard Deals moderate damage of water, earth and wind elements. May also inflict slow. Water, Stone, Gale
Ultima Deals massive unaspected damage to all enemies. Holy, Flare
Increased Intelligence I Raises Int slightly. Fire, Blizzard, Thunder
Increased Intelligence II Moderately Raises Int. Fira, Blizzara, Thundaga
Increased Intelligence III Largely Raises Int. Firaga, Blizzaga, Thundaga
Proshell Raises existing effects of Protect and Shell by 50% and refreshes their durations. Protect, Shell
Meteor Deals multiple instances of random damage to random enemies. Chances of higher damage affected by Intelligence. Comet, Quick
Increased Buff Potency I Increases duration of helpful magick by one turn. Nulflame, Nulshock, Nulfrost
Increased Buff Potency II Increases duration of helpful magick by two turns. Fire Dome, Ice Dome, Shock Dome
Increased Buff Potency III Increases duration of helpful magick by three turns. Bravery, Faith, Haste
Increased Debuff Potency I Increases duration of harmful magick by one turn. Oil, Soak, Lightningrod
Increased Debuff Potency II Increases duration of harmful magick by two turns. Deprotectga, Deshellga
Increased Debuff Potency III Increases duration of harmful magick by three turns. Powerbreak, Mindbreak


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